Try like this. Public View getView(int poisition, View convertView, ViewGroup parent) ViewHolder crimeHolder = null; //If we weren't given a view, inflate one if (convertView null) convertView = getActivity.getLayoutInflater.inflate(R.layout.listitemcrime, null); crimeHolder = new ViewHolder; crimeHolder.titleTextView = (TextView)convertView.findViewById(R.id.listItemTitleTextView); crimeHolder.dateTextView = (TextView)convertView.findViewById(R.id.listItemDateTextView); crimeHolder.solvedCheckBox =. You need a FrameLayout. In a FrameLayout, the children are overlapped on top of each other with the last child being at the topmost. You are being prompted for entering the pin because that is what you are requesting in your pairingIntent.
Instead of using pairingIntent.putExtra(BluetoothDevice.EXTRAPAIRINGVARIANT, BluetoothDevice.PAIRINGVARIANTPIN); pairingIntent.putExtra(BluetoothDevice.EXTRAPAIRINGKEY, 1234); Use pairingIntent.putExtra(BluetoothDevice.EXTRAPAIRINGVARIANT, PAIRINGVARIANTPASSKEYCONFIRMATION); As mentioned here, The user will be prompted to confirm the passkey displayed on the screen or an app will confirm the. Include CalendarPickerView in your layout XML. In the onCreate of your activity/dialog or the onCreateView of your fragment, initialize the view with a range of valid dates as well as the currently selected date.
Calendar nextYear = Calendar.getInstance; nextYear.add(Calendar.YEAR, 1); CalendarPickerView calendar = (CalendarPickerView) findViewById(R.id.calendarview).
If you don't want to read useless background info, just skip to the bold letters.After having failed countless times, I'm starting to give up. I followed, and tried to adapt it for my own project. However, as soon as I start adding and renaming columns, things start to get wrong. I need to open a certain SQLite database and read data from it, but even creating it in this app and trying to then add entries to it won't work as soon as I start meddling around with the source code, and I can't see where I go wrong. I haven't even gotten to opening a file.If anyone could make a very simple application for me just to help me get started and give the source code, I should be able to figure out what I'm doing wrong and how to continue. Basically a strategy that has often worked for me, if you can't figure out the answer yourself (and I tried very hard), get the right answer from somewhere else and analyse it until you understand what's going on.So, what the app I want to request must do.
First, it must be able to work for 2.1 or higher, but AFAIK, 2.1 should have all required functions already. I do want it to have Google's modern standards for interfaces, but I should be able to port it to a code that compiles against 4.1. It shouldn't be much of a big deal if it compiles against 2.1.I want it to be able open a database that is contained in a.bin file. I attached it in the trust that it will not be abused, though there shouldn't be much that can be abused in here. It contains a few tables, the most important of which is ZDBOVERZEN. It needs to read at least this table, being able to read, or even edit, the others as well would be very nice if you feel ambitious, but the minimum is reading the ZDBOVERZEN table.
This table contains several columns. What I meant is: adapted for my database. Meaning that the java code tries to read a table with the same columns as mine. This database as columns such as 'name', a column not present in mine.
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So far I haven't been able to adapt any other example code yet. Haven't tried anything with this example code yet.EDIT: your example code is even filled with references to nonexistent constants and variables. It is full of errors. This makes adapting it even harder for me, having to fix the code before I can even change it to use my table structure. What I meant is: adapted for my database. Meaning that the java code tries to read a table with the same columns as mine.
This database as columns such as 'name', a column not present in mine. So far I haven't been able to adapt any other example code yet. Haven't tried anything with this example code yet.EDIT: your example code is even filled with references to nonexistent constants and variables. It is full of errors. This makes adapting it even harder for me, having to fix the code before I can even change it to use my table structure.
I stubbornly tried this method, although it said the database should include an androidmetadata table. I get the following error: sqlite returned: error code = 1, msg = no such table: androidmetadata, db=/data/data/nlpsssoftwaremannashaker/databases/bENbinI guess I was just being stubborn.
Obviously, my database HAS NO androidmetadata, and it is never going to get one either. Including such such a table is an impossibility.
I don't really understand why this code is still trying to read it. I only want it to read the tables I tell it to read, not some random tables it thinks should be present. Can't I just open it somehow without having the bloody system trying to read it?I repeat, I CANNOT add ANY tables. What is being read are databases from an already existent system and we cannot completely rebuild this system just to include Android.
If you don't want to read useless background info, just skip to the bold letters.After having failed countless times, I'm starting to give up. I followed, and tried to adapt it for my own project. However, as soon as I start adding and renaming columns, things start to get wrong. I need to open a certain SQLite database and read data from it, but even creating it in this app and trying to then add entries to it won't work as soon as I start meddling around with the source code, and I can't see where I go wrong. I haven't even gotten to opening a file.If anyone could make a very simple application for me just to help me get started and give the source code, I should be able to figure out what I'm doing wrong and how to continue. Basically a strategy that has often worked for me, if you can't figure out the answer yourself (and I tried very hard), get the right answer from somewhere else and analyse it until you understand what's going on.So, what the app I want to request must do.
First, it must be able to work for 2.1 or higher, but AFAIK, 2.1 should have all required functions already. I do want it to have Google's modern standards for interfaces, but I should be able to port it to a code that compiles against 4.1.
It shouldn't be much of a big deal if it compiles against 2.1.I want it to be able open a database that is contained in a.bin file. I attached it in the trust that it will not be abused, though there shouldn't be much that can be abused in here. It contains a few tables, the most important of which is ZDBOVERZEN. It needs to read at least this table, being able to read, or even edit, the others as well would be very nice if you feel ambitious, but the minimum is reading the ZDBOVERZEN table. This table contains several columns. What I meant is: adapted for my database.
Meaning that the java code tries to read a table with the same columns as mine. This database as columns such as 'name', a column not present in mine. So far I haven't been able to adapt any other example code yet. Haven't tried anything with this example code yet.EDIT: your example code is even filled with references to nonexistent constants and variables. It is full of errors. This makes adapting it even harder for me, having to fix the code before I can even change it to use my table structure. What I meant is: adapted for my database.
Meaning that the java code tries to read a table with the same columns as mine. This database as columns such as 'name', a column not present in mine. So far I haven't been able to adapt any other example code yet. Haven't tried anything with this example code yet.EDIT: your example code is even filled with references to nonexistent constants and variables. It is full of errors.
This makes adapting it even harder for me, having to fix the code before I can even change it to use my table structure. I stubbornly tried this method, although it said the database should include an androidmetadata table.
I get the following error: sqlite returned: error code = 1, msg = no such table: androidmetadata, db=/data/data/nlpsssoftwaremannashaker/databases/bENbinI guess I was just being stubborn. Obviously, my database HAS NO androidmetadata, and it is never going to get one either.
Including such such a table is an impossibility. I don't really understand why this code is still trying to read it. I only want it to read the tables I tell it to read, not some random tables it thinks should be present. Can't I just open it somehow without having the bloody system trying to read it?I repeat, I CANNOT add ANY tables. What is being read are databases from an already existent system and we cannot completely rebuild this system just to include Android.
Hi everybody I just learned some things in the past week about SQLite in Unity3D with Android and I thought I share them as I had to figure out most of it myself. All code in C#.Set up a database in the android device on runtimeThis is pretty easy, if you create a connection to a file that doesn't exist, it will be created. This is perfect to save data created by your application like scores or savegames. Note that once you created the database, it will stay there until deleted explicilty, so if you created it the first time, you will have to create a table before inserting values. After this you can populate the database in different ways, I have attached a unitypackage to this post under the name 'SQLite' where you can see an example. (note: there are many parts of the code which I took from internet examples)Load an already populated database in the android deviceThis is trickier, as Android packs everything into a single file and sends it to the device. This means that if you want to send a file with it, you have to pack it in there and then somehow retrieve the data from the package.
This comes in handy when you need a database already filled up with data, like a dictionary or NPC phrases.The way to do it is to create a folder named 'StreamingAssets' in your assets folder. Then place your database inside, and at runtime 'stream it' in realtime.
I dont know exactly how Unity interfaces with Android when it comes to databases. So, here is my experience working with preloaded databases. First, you want to make sure that your android database has a table called androidmetadata in it with a field called locale. The value of that is of course, the locale that your working with. For english it is enUS.
Secondly, for devices prior to 2.3, you cannot side load a database or any other asset that is larger than 1Mb, so keep that in mind when creating your database. The fix for this is splitting the file, then reassembling it on run. Here is how it works for a non Unity android appCreate the database by attempting to open. If one doesnt exit, it is created.If the database is empty, open a stream writer and copy the existing database to the app data directory, overwritting the empty DB that android created.
Use a for loop if the database has been split due to size issues.If anyone wants to see the Android code on how to do this, please let me know and I'll send you an example. I ran into several problems, i kind off merged two solutions together and got it to work some how. My main problem was when i was trying to load an existing database form streaming assets on an android device with a split build (sounds daunting lol).What i realized was the file paths were screwed up and the database being copied was an empty database with no tables or information. I changed the OpenDB function in the dbAccess.cs class as per the following code.
Sqliteopenhelper Android
I have tested the following code on an android device with the split build and it all works fine.Hope this is usefulThis is the to the project and this is the for the class from where i copied the path logic. Tutorial SQLite Unity3d 2018 or hegher( Android, Windows Phone, Windows, IOS, WINRT )How to Connection Database Sqlite how to Create Table, Select, Insert, Update, Delete, SearchHow to read data from on unity Solving all error in unity for assembly reference:1- error 'The type or namespace name Data' does not exist in the namespace 'Mono'. Are you missing an assembly reference?' 2- and error 'The type or namespace name MONO' does not exist in the namespace Data'. Are you missing an assembly reference?' - using Mono.Data.Sqlite;- using System;- using System.Data;- using System.IO;- using UnityEngine.UI;learning how:.
SQLite Admin to create database and tables. SQLite DLL to support unity.s3db extension and compile on unity for windows 32bit or 64bit.Github example. Hi everybody I just learned some things in the past week about SQLite in Unity3D with Android and I thought I share them as I had to figure out most of it myself.
All code in C#.Set up a database in the android device on runtimeThis is pretty easy, if you create a connection to a file that doesn't exist, it will be created. This is perfect to save data created by your application like scores or savegames. Note that once you created the database, it will stay there until deleted explicilty, so if you created it the first time, you will have to create a table before inserting values. After this you can populate the database in different ways, I have attached a unitypackage to this post under the name 'SQLite' where you can see an example. (note: there are many parts of the code which I took from internet examples)Load an already populated database in the android deviceThis is trickier, as Android packs everything into a single file and sends it to the device. This means that if you want to send a file with it, you have to pack it in there and then somehow retrieve the data from the package. This comes in handy when you need a database already filled up with data, like a dictionary or NPC phrases.The way to do it is to create a folder named 'StreamingAssets' in your assets folder.
Android Sqlite Onupgrade Not Working On Iphone
Then place your database inside, and at runtime 'stream it' in realtime.
Sqlite In Android Example
Val rowParser = classParserFor now, Anko does not support creating such parsers if the primary constructor has optional parameters. Also, note that constructor will be invoked using Java Reflection so writing a custom RowParser is more reasonable for huge data sets.If you are using Anko db.select builder, you can directly call parseSingle, parseOpt or parseList on it and pass an appropriate parser.Custom row parsersFor instance, let's make a new parser for columns (Int, String, String). The most naive way to do so is.
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